"Deep in the Louisiana marshes, "The Museum of Unnatural History" has purchased a unique relic of the past. Sadly for them, the relic still thirsts for chaos and blood..."
I detailed the Museum Theater Entrance from blockout to polish in the level editor. Props and textures used were created by the Art Team. Screenshots taken on PS4.
I detailed the Museum Lobby from blockout to polish in the level editor. Props and textures used were created by the Art Team. Screenshots taken on PS4.
I detailed the Museum Lobby from blockout to polish in the level editor. Props and textures used were created by the Art Team. Screenshots taken on PS4.
I detailed the Museum Lobby from blockout to polish in the level editor. Props and textures used were created by the Art Team. Screenshots taken on PS4.
I detailed the Museum Lobby from blockout to polish in the level editor. Props and textures used were created by the Art Team. Screenshots taken on PS4.
I detailed the Relics Room from blockout to polish in the level editor. Props and textures used were created by the Art Team. Screenshots taken on PS4.
I detailed the Relics Room from blockout to polish in the level editor. Props and textures used were created by the Art Team. Screenshots taken on PS4.
I detailed the Relics Room from blockout to polish in the level editor. Props and textures used were created by the Art Team. Screenshots taken on PS4.
I detailed the Relics Room from blockout to polish in the level editor. Props and textures used were created by the Art Team. Screenshots taken on PS4.
I detailed the Crater of Hell entrance from blockout to polish in the level editor. Props and textures used were created by the Art Team. Screenshots taken on PS4.
I detailed the Relics Room from blockout to polish in the level editor. Props and textures used were created by the Art Team. Screenshots taken on PS4.
I detailed the Main Hall from blockout to polish in the level editor. Props and textures used were created by the Art Team. Screenshots taken on PS4.
I detailed the Main Hall from blockout to polish in the level editor. Props and textures used were created by the Art Team. Screenshots taken on PS4.
I detailed the Main Hall from blockout to polish in the level editor. Props and textures used were created by the Art Team. Screenshots taken on PS4.
I detailed the Main Hall from blockout to polish in the level editor. Props and textures used were created by the Art Team. Screenshots taken on PS4.