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Matt Coutras
Matt Coutras
Senior Level Designer II at Treyarch
Los Angeles, United States

Summary

I've been making games for over 18 years. I started out creating 3D Models, but ended up moving into Level Design and Level Building while working on Warhammer Online. I've been designing and creating levels ever since, taking levels from paper design to blockout to final polish.

Games I've worked on include:
Call of Duty: Black Ops Cold War
Call of Duty: Black Ops 4
Call of Duty: Infinite Warfare
Call of Duty: Black Ops 3
Wildstar
Warhammer Online
Red Orchestra: Ostfront 41-45

Skills

Level Design

Software proficiency

3ds Max
3ds Max
After Effects
After Effects
Photoshop
Photoshop
Dreamweaver
Dreamweaver
Lightroom
Lightroom
Radiant
Radiant

Experience

  • Senior Level Designer II at Treyarch
    January 2015 - Present

    Level Designer on Call of Duty: Black Ops 3, Call of Duty: Infinite Warfare, Call of Duty: Black Ops 4, and Call of Duty: Black Ops Cold War

  • Senior World Artist at Carbine Studios
    June 2010 - October 2014

    Senior World Artist on Wildstar

  • Senior World Artist at EA Bioware Mythic
    February 2007 - May 2010

    Senior World Artist on Warhammer Online: Age of Reckoning

  • 3D Prop Artist at Tripwire Interactive
    January 2005 - March 2006

    3D Prop Artist on Red Orchestra: Ostfront 41-45