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Call of Duty: Black Ops 4 | Hacienda

"A lavish vineyard estate situated on a quiet lake in the Spanish countryside, home to a high-ranking crime syndicate boss."

I detailed the Gardens from blockout to polish in the level editor. Props and textures used were created by the Art Team. Screenshots taken on PS4.

I detailed the Gardens from blockout to polish in the level editor. Props and textures used were created by the Art Team. Screenshots taken on PS4.

I detailed the Gardens, steps, and Garden House from blockout to polish in the level editor. Props and textures used were created by the Art Team. Screenshots taken on PS4.

I detailed the Gardens, steps, and Garden House from blockout to polish in the level editor. Props and textures used were created by the Art Team. Screenshots taken on PS4.

I detailed the Gardens, steps, and Garden House from blockout to polish in the level editor. Props and textures used were created by the Art Team. Screenshots taken on PS4.

I detailed the Gardens, steps, and Garden House from blockout to polish in the level editor. Props and textures used were created by the Art Team. Screenshots taken on PS4.

I detailed the Kitchen from blockout to polish in the level editor. Props and textures used were created by the Art Team. Screenshots taken on PS4.

I detailed the Kitchen from blockout to polish in the level editor. Props and textures used were created by the Art Team. Screenshots taken on PS4.

I detailed the Kitchen from blockout to polish in the level editor. Props and textures used were created by the Art Team. Screenshots taken on PS4.

I detailed the Kitchen from blockout to polish in the level editor. Props and textures used were created by the Art Team. Screenshots taken on PS4.

I detailed the Kitchen from blockout to polish in the level editor. Props and textures used were created by the Art Team. Screenshots taken on PS4.

I detailed the Kitchen from blockout to polish in the level editor. Props and textures used were created by the Art Team. Screenshots taken on PS4.

I detailed the Wine Room from blockout to polish in the level editor. Props and textures used were created by the Art Team. Screenshots taken on PS4.

I detailed the Wine Room from blockout to polish in the level editor. Props and textures used were created by the Art Team. Screenshots taken on PS4.

I detailed the Mud Room from blockout to polish in the level editor. Props and textures used were created by the Art Team. Screenshots taken on PS4.

I detailed the Mud Room from blockout to polish in the level editor. Props and textures used were created by the Art Team. Screenshots taken on PS4.

I detailed the Vault and Armory from blockout to polish in the level editor. Props and textures used were created by the Art Team. Screenshots taken on PS4.

I detailed the Vault and Armory from blockout to polish in the level editor. Props and textures used were created by the Art Team. Screenshots taken on PS4.

I detailed the Vault  from blockout to polish in the level editor. Props and textures used were created by the Art Team. Screenshots taken on PS4.

I detailed the Vault from blockout to polish in the level editor. Props and textures used were created by the Art Team. Screenshots taken on PS4.

I detailed the Armory from blockout to polish in the level editor. Props and textures used were created by the Art Team. Screenshots taken on PS4.

I detailed the Armory from blockout to polish in the level editor. Props and textures used were created by the Art Team. Screenshots taken on PS4.

I detailed the Theater Room from blockout to polish in the level editor. Props and textures used were created by the Art Team. Screenshots taken on PS4.

I detailed the Theater Room from blockout to polish in the level editor. Props and textures used were created by the Art Team. Screenshots taken on PS4.

I detailed the Coat Room from blockout to polish in the level editor. Props and textures used were created by the Art Team. Screenshots taken on PS4.

I detailed the Coat Room from blockout to polish in the level editor. Props and textures used were created by the Art Team. Screenshots taken on PS4.